Bug #104 » XBMC4Xbox_AmbiLightPatch5.patch
skin/Project Mayhem III/PAL/Home.xml (working copy) | ||
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<onright>96</onright>
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<onup>9</onup>
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<ondown>5</ondown>
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<onfocus>XBMC.System.PWMControl(#FF0000)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>30</textoffsetx>
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... | ... | |
<onright>96</onright>
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<onup>2</onup>
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<ondown>3</ondown>
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<onfocus>XBMC.System.PWMControl(#00FF00)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>30</textoffsetx>
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... | ... | |
<onright>96</onright>
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<onup>5</onup>
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<ondown>4</ondown>
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<onfocus>XBMC.System.PWMControl(#FFFFFF,#000000,#000000,#000000,firework,500)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>30</textoffsetx>
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... | ... | |
<onright>96</onright>
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<onup>3</onup>
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<ondown>7</ondown>
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<onfocus>XBMC.System.PWMControl(#FF00FF)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>30</textoffsetx>
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... | ... | |
<onright>96</onright>
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<onup>4</onup>
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<ondown>9</ondown>
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<onfocus>XBMC.System.PWMControl(#FFFF00)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>30</textoffsetx>
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... | ... | |
<onright>6</onright>
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<onup>10</onup>
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<ondown>5</ondown>
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<onfocus>XBMC.System.PWMControl(#00FFFF)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>20</textoffsetx>
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... | ... | |
<onright>96</onright>
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<onup>10</onup>
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<ondown>5</ondown>
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<onfocus>XBMC.System.PWMControl(#FFFFFF)</onfocus>
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<texturefocus>home-focus.gif</texturefocus>
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<texturenofocus>-</texturenofocus>
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<textoffsetx>20</textoffsetx>
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userdata/AdvancedSettings.xml (revision 0) | ||
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<advancedsettings>
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<ambilight>
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<enabled>true</enabled>
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<spaceBetweenPixels>30</spaceBetweenPixels>
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<FloatingAverageFrames>1</FloatingAverageFrames>
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<GammaR>1.2</GammaR>
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<GammaG>1.0</GammaG>
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<GammaB>0.8</GammaB>
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<MinRGB>2</MinRGB>
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<FilterThreshold>50</FilterThreshold>
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<DarknessLimit>20</DarknessLimit>
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</ambilight>
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</advancedsettings>
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xbmc/AdvancedSettings.cpp (working copy) | ||
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m_bAutoFatxLimit = true;
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m_bgInfoLoaderMaxThreads = 1;
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m_ambiLight = false;
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m_ambiLightSpaceBetweenPixels = 30;
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m_ambiLightFloatingAverageFrames = 1;
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m_ambiLightMinRGB = 2;
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m_ambiLightMaxRGB = 255;
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m_ambiLightMode = "linear";
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m_ambiLightPosition = "all";
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m_ambiLightGammaR = 1.2f;
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m_ambiLightGammaG = 1.0f;
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m_ambiLightGammaB = 0.8f;
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m_ambiLightIntensityR = 1.0f;
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m_ambiLightIntensityG = 1.0f;
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m_ambiLightIntensityB = 1.0f;
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m_ambiLightFilterThreshold = 50;
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m_ambiLightDarknessLimit = 20;
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}
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bool CAdvancedSettings::Load()
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... | ... | |
XMLUtils::GetBoolean(pElement, "verbose", m_bPythonVerbose);
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}
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pElement = pRootElement->FirstChildElement("ambilight");
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if (pElement)
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{
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XMLUtils::GetBoolean(pElement, "enabled", m_ambiLight);
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XMLUtils::GetInt(pElement, "spaceBetweenPixels", m_ambiLightSpaceBetweenPixels);
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XMLUtils::GetInt(pElement, "floatingAverageFrames", m_ambiLightFloatingAverageFrames);
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XMLUtils::GetInt(pElement, "minRGB", m_ambiLightMinRGB);
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XMLUtils::GetInt(pElement, "maxRGB", m_ambiLightMaxRGB);
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XMLUtils::GetString(pElement, "mode", m_ambiLightMode);
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XMLUtils::GetString(pElement, "position", m_ambiLightPosition);
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XMLUtils::GetFloat(pElement, "gammaR", m_ambiLightGammaR);
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XMLUtils::GetFloat(pElement, "gammaG", m_ambiLightGammaG);
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XMLUtils::GetFloat(pElement, "gammaB", m_ambiLightGammaB);
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XMLUtils::GetFloat(pElement, "intensityR", m_ambiLightIntensityR);
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XMLUtils::GetFloat(pElement, "intensityG", m_ambiLightIntensityG);
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XMLUtils::GetFloat(pElement, "intensityB", m_ambiLightIntensityB);
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XMLUtils::GetInt(pElement, "filterThreshold", m_ambiLightFilterThreshold);
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XMLUtils::GetInt(pElement, "darknessLimit", m_ambiLightDarknessLimit);
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}
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XMLUtils::GetBoolean(pRootElement, "autofatxlimit", m_bAutoFatxLimit);
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XMLUtils::GetString(pRootElement, "cddbaddress", m_cddbAddress);
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xbmc/AdvancedSettings.h (working copy) | ||
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bool m_bPythonVerbose;
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bool m_bAutoFatxLimit;
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int m_bgInfoLoaderMaxThreads;
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bool m_ambiLight;
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int m_ambiLightSpaceBetweenPixels;
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int m_ambiLightFloatingAverageFrames;
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int m_ambiLightMinRGB;
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int m_ambiLightMaxRGB;
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CStdString m_ambiLightMode;
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CStdString m_ambiLightPosition;
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float m_ambiLightGammaR;
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float m_ambiLightGammaG;
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float m_ambiLightGammaB;
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float m_ambiLightIntensityR;
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float m_ambiLightIntensityG;
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float m_ambiLightIntensityB;
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int m_ambiLightFilterThreshold;
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int m_ambiLightDarknessLimit;
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};
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extern CAdvancedSettings g_advancedSettings;
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xbmc/Application.cpp (working copy) | ||
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}
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UpdateLCD();
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g_iledSmartxxrgb.AmbiLightUpdateFrameNumber();
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// read raw input from controller, remote control, mouse and keyboard
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ReadInput();
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xbmc/cores/dvdplayer/DVDPlayerVideo.cpp (working copy) | ||
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#include "DVDCodecs/Overlay/DVDOverlaySSA.h"
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#include <sstream>
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#include <iomanip>
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#include "utils/LED.h"
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using namespace std;
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... | ... | |
memset(&picture, 0, sizeof(DVDVideoPicture));
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if (m_pVideoCodec->GetPicture(&picture))
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{
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// AMBI-LIGHT STUFF
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if(g_advancedSettings.m_ambiLight)
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{
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g_iledSmartxxrgb.AmbiLightUpdate();
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g_iledSmartxxrgb.AmbiLightParamsUpdate(0,picture.iWidth,2);
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for(unsigned int i=0;i<picture.iHeight;i++)
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{
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BYTE *s0=&picture.data[0][i*picture.iWidth];
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BYTE *s1=&picture.data[1][i/2*picture.iWidth/2];
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BYTE *s2=&picture.data[2][i/2*picture.iWidth/2];
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g_iledSmartxxrgb.AmbiLightRGBCalculate(s0,s1,s2);
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}
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}
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// END AMBI-LIGHT STUFF
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sPostProcessType.clear();
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picture.iGroupId = pPacket->iGroupId;
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xbmc/cores/VideoRenderers/XBoxRenderer.cpp (working copy) | ||
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#include "Application.h"
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#include "XBVideoConfig.h"
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#include "Settings.h"
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#include "utils/LED.h"
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// http://www.martinreddy.net/gfx/faqs/colorconv.faq
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... | ... | |
m_yuvcoef = yuv_coef_bt601; break;
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}
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// init Params for AmbiLight
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g_iledSmartxxrgb.AmbiLightParamsInit(width,height,m_yuvcoef,m_yuvrange);
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// calculate the input frame aspect ratio
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CalculateFrameAspectRatio(d_width, d_height);
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ChooseBestResolution(m_fps);
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... | ... | |
unsigned int CXBoxRenderer::DrawSlice(unsigned char *src[], int stride[], int w, int h, int x, int y)
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{
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BYTE *s;
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BYTE *d;
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int i, p;
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BYTE *s0,*s1,*s2;
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BYTE *d0,*d1,*d2;
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int w2,h2,x2,y2;
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// check if we've finished the recent Frame and push it to the SmartXX...
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if(g_advancedSettings.m_ambiLight)
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g_iledSmartxxrgb.AmbiLightUpdate();
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int index = NextYV12Texture();
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if( index < 0 )
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return -1;
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... | ... | |
YV12Image &im = m_image[index];
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// copy Y
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p = 0;
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d = (BYTE*)im.plane[p] + im.stride[p] * y + x;
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s = src[p];
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for (i = 0;i < h;i++)
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{
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memcpy(d, s, w);
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s += stride[p];
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d += im.stride[p];
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}
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d0 = (BYTE*)im.plane[0] + im.stride[0] * y + x;
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s0 = src[0];
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w >>= im.cshift_x; h >>= im.cshift_y;
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x >>= im.cshift_x; y >>= im.cshift_y;
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w2 = w >> im.cshift_x; h2 = h >> im.cshift_y;
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x2 = x >> im.cshift_x; y2 = y >> im.cshift_y;
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// copy U
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p = 1;
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d = (BYTE*)im.plane[p] + im.stride[p] * y + x;
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s = src[p];
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for (i = 0;i < h;i++)
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{
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memcpy(d, s, w);
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s += stride[p];
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d += im.stride[p];
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}
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d1 = (BYTE*)im.plane[1] + im.stride[1] * y2 + x2;
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s1 = src[1];
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// copy V
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p = 2;
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d = (BYTE*)im.plane[p] + im.stride[p] * y + x;
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s = src[p];
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for (i = 0;i < h;i++)
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d2 = (BYTE*)im.plane[2] + im.stride[2] * y2 + x2;
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s2 = src[2];
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int widthRatio = (int)(w/w2);
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int heightRatio = (int)(h/h2);
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//Update AmbiLights params...
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if(g_advancedSettings.m_ambiLight)
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g_iledSmartxxrgb.AmbiLightParamsUpdate(x,w,widthRatio);
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for (int i = 0;i < h;i++)
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{
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memcpy(d, s, w);
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s += stride[p];
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d += im.stride[p];
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memcpy(d0, s0, w);
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s0 += stride[0];
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d0 += im.stride[0];
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if(i % heightRatio == 0)
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{
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memcpy(d1, s1, w2);
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s1 += stride[1];
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d1 += im.stride[1];
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memcpy(d2, s2, w2);
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s2 += stride[2];
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d2 += im.stride[2];
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}
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// calculate RGB-values for the recent row of the frame...
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if(g_advancedSettings.m_ambiLight)
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g_iledSmartxxrgb.AmbiLightRGBCalculate(s0,s1,s2);
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}
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SetEvent(m_eventTexturesDone[index]);
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... | ... | |
m_hLowMemShader = 0;
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}
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g_iledSmartxxrgb.AmbiLightStop();
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m_bConfigured = false;
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}
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xbmc/Util.cpp (working copy) | ||
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strWhiteB= arSplit[3].c_str();
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strTran = arSplit[4].c_str();
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iTrTime = atoi(arSplit[5].c_str());
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CUtil::PWMControl(strRgbA,strRgbB,strWhiteA,strWhiteB,strTran, iTrTime);
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}
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else if(parameter.size() > 6)
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else if(parameter.size() == 7)
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{
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strRgbA = strRgbB = parameter;
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strWhiteA = strWhiteB = "#000000";
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strTran = "none";
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strTran = "fade2";
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tRGBColor rgb;
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sscanf(parameter,"#%2X%2X%2X",&rgb.r,&rgb.g,&rgb.b);
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//CUtil::PWMControl(strRgbA,strRgbB,strWhiteA,strWhiteB,strTran, iTrTime);
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g_iledSmartxxrgb.SetRGBState(rgb);
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}
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CUtil::PWMControl(strRgbA,strRgbB,strWhiteA,strWhiteB,strTran, iTrTime);
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else
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CLog::Log(LOGDEBUG,"System.PWMControl(): Invalid parameters - use: System.PWMControl(#rgb1,#rgb2,#white1,#white2,mode,time)");
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}
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else if (execute.Equals("backupsysteminfo"))
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{
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xbmc/utils/LED.cpp (working copy) | ||
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#include "xbox/XKUtils.h"
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#include "LCD.h"
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#include "GUISettings.h"
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#include "AdvancedSettings.h"
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#include <conio.h>
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... | ... | |
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dwLastTime = 0;
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bRepeat = false;
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isPaused = false;
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AmbiLightParams.AmbiLightIsPlaying=false;
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}
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ILEDSmartxxRGB::~ILEDSmartxxRGB()
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... | ... | |
{
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if (g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") || g_sysinfo.SmartXXModCHIP().Equals("SmartXX OPX"))
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{
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SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_LOWEST);
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//SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_LOWEST);
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SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_HIGHEST);
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CLog::Log(LOGDEBUG,"Starting SmartXX RGB LED thread");
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SetRGBStatus("general");
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}
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... | ... | |
{
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while(!m_bStop)
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{
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dwFrameTime = timeGetTime() - dwLastTime;
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if(!isPaused)
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{
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dwFrameTime = timeGetTime() - dwLastTime;
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if( (s_RGBs.strTransition.IsEmpty() || s_RGBs.strTransition.Equals("none")) && !strLastTransition.Equals("none") )
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{
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strLastTransition = "none";
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s_CurRGB.red = s_RGBs.red1;
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s_CurRGB.green = s_RGBs.green1;
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s_CurRGB.blue = s_RGBs.blue1;
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s_CurRGB.white = s_RGBs.white1;
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue, s_CurRGB.white);
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}
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else if(s_RGBs.strTransition.Equals("switch") && !strLastTransition.Equals("switch"))
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{
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if(dwFrameTime >= s_RGBs.iTime )
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{
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s_CurRGB.red = s_RGBs.red2;
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s_CurRGB.green = s_RGBs.green2;
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s_CurRGB.blue = s_RGBs.blue2;
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s_CurRGB.white = s_RGBs.white2;
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strLastTransition = "switch";
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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else
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{
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if( (s_RGBs.strTransition.IsEmpty() || s_RGBs.strTransition.Equals("none")) && !strLastTransition.Equals("none") )
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{
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s_CurRGB.red = s_RGBs.red1;
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s_CurRGB.green = s_RGBs.green1;
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s_CurRGB.blue = s_RGBs.blue1;
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s_CurRGB.white = s_RGBs.white1;
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue, s_CurRGB.white);
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}
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else if(s_RGBs.strTransition.Equals("switch") && !strLastTransition.Equals("switch"))
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{
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if(dwFrameTime >= s_RGBs.iTime )
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{
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s_CurRGB.red = s_RGBs.red2;
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s_CurRGB.green = s_RGBs.green2;
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s_CurRGB.blue = s_RGBs.blue2;
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s_CurRGB.white = s_RGBs.white2;
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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else
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{
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s_CurRGB.red = s_RGBs.red1;
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s_CurRGB.green = s_RGBs.green1;
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s_CurRGB.blue = s_RGBs.blue1;
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s_CurRGB.white = s_RGBs.white1;
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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}
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else if(s_RGBs.strTransition.Equals("blink"))
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{
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strLastTransition = "blink";
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if(dwFrameTime >= s_RGBs.iTime )
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{
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s_CurRGB.red = (s_CurRGB.red != s_RGBs.red1) ? s_RGBs.red1 : s_RGBs.red2;
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s_CurRGB.green = (s_CurRGB.green != s_RGBs.green1) ? s_RGBs.green1 : s_RGBs.green2;
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s_CurRGB.blue = (s_CurRGB.blue != s_RGBs.blue1) ? s_RGBs.blue1 : s_RGBs.blue2;
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s_CurRGB.white= (s_CurRGB.white != s_RGBs.white1) ? s_RGBs.white1 : s_RGBs.white2;
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dwLastTime = timeGetTime();
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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}
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else if(s_RGBs.strTransition.Equals("fade") || s_RGBs.strTransition.Equals("fadeloop") || s_RGBs.strTransition.Equals("faderepeat"))
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{
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static double distanceR,distanceG,distanceB,distanceW;
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}
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else if(s_RGBs.strTransition.Equals("blink"))
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{
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strLastTransition = "blink";
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if(dwFrameTime >= s_RGBs.iTime )
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{
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s_CurRGB.red = (s_CurRGB.red != s_RGBs.red1) ? s_RGBs.red1 : s_RGBs.red2;
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s_CurRGB.green = (s_CurRGB.green != s_RGBs.green1) ? s_RGBs.green1 : s_RGBs.green2;
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s_CurRGB.blue = (s_CurRGB.blue != s_RGBs.blue1) ? s_RGBs.blue1 : s_RGBs.blue2;
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s_CurRGB.white= (s_CurRGB.white != s_RGBs.white1) ? s_RGBs.white1 : s_RGBs.white2;
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dwLastTime = timeGetTime();
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SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
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}
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}
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else if(s_RGBs.strTransition.Equals("fade") || s_RGBs.strTransition.Equals("fadeloop") || s_RGBs.strTransition.Equals("faderepeat"))
|
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{
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static double distanceR,distanceG,distanceB,distanceW;
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if(!strLastTransition.Equals("fade"))
|
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{
|
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distanceR = bRepeat ? s_RGBs.red1-s_RGBs.red2 : s_RGBs.red2-s_RGBs.red1;
|
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distanceG = bRepeat ? s_RGBs.green1-s_RGBs.green2 : s_RGBs.green2-s_RGBs.green1;
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distanceB = bRepeat ? s_RGBs.blue1-s_RGBs.blue2 : s_RGBs.blue2-s_RGBs.blue1;
|
||
distanceW = bRepeat ? s_RGBs.white1-s_RGBs.white2 : s_RGBs.white2-s_RGBs.white1;
|
||
if(!strLastTransition.Equals("fade"))
|
||
{
|
||
distanceR = bRepeat ? s_RGBs.red1-s_RGBs.red2 : s_RGBs.red2-s_RGBs.red1;
|
||
distanceG = bRepeat ? s_RGBs.green1-s_RGBs.green2 : s_RGBs.green2-s_RGBs.green1;
|
||
distanceB = bRepeat ? s_RGBs.blue1-s_RGBs.blue2 : s_RGBs.blue2-s_RGBs.blue1;
|
||
distanceW = bRepeat ? s_RGBs.white1-s_RGBs.white2 : s_RGBs.white2-s_RGBs.white1;
|
||
strLastTransition = "fade";
|
||
strLastTransition = "fade";
|
||
if(s_RGBs.strTransition.Equals("faderepeat"))bRepeat=!bRepeat;
|
||
}
|
||
if(s_RGBs.strTransition.Equals("faderepeat"))bRepeat=!bRepeat;
|
||
}
|
||
if(dwFrameTime <= s_RGBs.iTime )
|
||
{
|
||
double stepR=distanceR/s_RGBs.iTime*dwFrameTime;
|
||
double stepG=distanceG/s_RGBs.iTime*dwFrameTime;
|
||
double stepB=distanceB/s_RGBs.iTime*dwFrameTime;
|
||
double stepW=distanceW/s_RGBs.iTime*dwFrameTime;
|
||
if(dwFrameTime <= s_RGBs.iTime )
|
||
{
|
||
double stepR=distanceR/s_RGBs.iTime*dwFrameTime;
|
||
double stepG=distanceG/s_RGBs.iTime*dwFrameTime;
|
||
double stepB=distanceB/s_RGBs.iTime*dwFrameTime;
|
||
double stepW=distanceW/s_RGBs.iTime*dwFrameTime;
|
||
s_CurRGB.red=(bRepeat ? s_RGBs.red1 : s_RGBs.red2) +(int)stepR;
|
||
s_CurRGB.green=(bRepeat ? s_RGBs.green1 : s_RGBs.green2)+(int)stepG;
|
||
s_CurRGB.blue=(bRepeat ? s_RGBs.blue1 : s_RGBs.blue2)+(int)stepB;
|
||
s_CurRGB.white=(bRepeat ? s_RGBs.white1 : s_RGBs.white2)+(int)stepW;
|
||
s_CurRGB.red=(bRepeat ? s_RGBs.red1 : s_RGBs.red2) +(int)stepR;
|
||
s_CurRGB.green=(bRepeat ? s_RGBs.green1 : s_RGBs.green2)+(int)stepG;
|
||
s_CurRGB.blue=(bRepeat ? s_RGBs.blue1 : s_RGBs.blue2)+(int)stepB;
|
||
s_CurRGB.white=(bRepeat ? s_RGBs.white1 : s_RGBs.white2)+(int)stepW;
|
||
|
||
SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
|
||
}
|
||
else if(s_RGBs.strTransition.Equals("fadeloop") || s_RGBs.strTransition.Equals("faderepeat"))
|
||
SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
|
||
}
|
||
else if(s_RGBs.strTransition.Equals("fadeloop") || s_RGBs.strTransition.Equals("faderepeat"))
|
||
{
|
||
strLastTransition="none";
|
||
dwLastTime = timeGetTime();
|
||
}
|
||
}
|
||
else if(s_RGBs.strTransition.Equals("fade2"))
|
||
{
|
||
strLastTransition="none";
|
||
dwFrameTime = 0;
|
||
dwLastTime = timeGetTime();
|
||
static int distanceR,distanceG,distanceB,distanceW;
|
||
static int maxDiffR,maxDiffG,maxDiffB;
|
||
if(!strLastTransition.Equals("fade2"))
|
||
{
|
||
strLastTransition = "fade2";
|
||
dwFrameTime = 0;
|
||
dwLastTime = timeGetTime();
|
||
s_RGBs.red1 =s_CurRGB.red;
|
||
s_RGBs.green1 =s_CurRGB.green;
|
||
s_RGBs.blue1 =s_CurRGB.blue ;
|
||
distanceR = s_RGBs.red2-s_RGBs.red1;
|
||
distanceG = s_RGBs.green2-s_RGBs.green1;
|
||
distanceB = s_RGBs.blue2-s_RGBs.blue1;
|
||
distanceW = s_RGBs.white2-s_RGBs.white1;
|
||
int max=abs(MAX(distanceR,distanceG,distanceB));
|
||
//max one second transition time
|
||
s_RGBs.iTime = int((max/255.0f)*FADE2_MAX_TIME);
|
||
}
|
||
if(dwFrameTime <= s_RGBs.iTime && (s_CurRGB.red!=s_RGBs.red2 || s_CurRGB.blue!=s_RGBs.blue2 || s_CurRGB.green!=s_RGBs.green2))
|
||
{
|
||
// how far do we need to be according to current time...
|
||
int stepR=(int)((double)distanceR/s_RGBs.iTime*dwFrameTime);
|
||
int stepG=(int)((double)distanceG/s_RGBs.iTime*dwFrameTime);
|
||
int stepB=(int)((double)distanceB/s_RGBs.iTime*dwFrameTime);
|
||
int stepW=(int)((double)distanceW/s_RGBs.iTime*dwFrameTime);
|
||
s_CurRGB.red=s_RGBs.red1+stepR;
|
||
s_CurRGB.green=s_RGBs.green1+stepG;
|
||
s_CurRGB.blue=s_RGBs.blue1+stepB;
|
||
s_CurRGB.white=s_RGBs.white1+stepW;
|
||
SetRGBLed(s_CurRGB.red,s_CurRGB.green,s_CurRGB.blue,s_CurRGB.white);
|
||
}
|
||
else
|
||
{
|
||
strLastTransition = "reset";
|
||
}
|
||
}
|
||
}
|
||
|
||
Sleep(10);
|
||
}
|
||
}
|
||
for(int i=0;i<10;i++)
|
||
Sleep(1);
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::OnExit()
|
||
{
|
||
SetRGBLed(0,0,0,0xb); //r=0,g=0,b=0 w=0xb (Status LED ON)
|
||
// this can also be called when navigationg in the XBMC while a movie runs in background.
|
||
// when in menu it can happen that parallel to AmbiLight PWMControl will be started. In that
|
||
// case we want AmbiLight to stay on and so the ambilight will stop the rgb-thread. To avoid
|
||
// flashing of LEDs in this case we don't turn them off.
|
||
if(!AmbiLightParams.AmbiLightIsPlaying)
|
||
{
|
||
SetRGBLed(0,0,0,0xb); //r=0,g=0,b=0 w=0xb (Status LED ON)
|
||
// SmartXX OPX port for RGB-Red is the same port for display brightness control
|
||
// Restoring brightness value from the settings
|
||
... | ... | |
g_lcd->SetBackLight(g_guiSettings.GetInt("lcd.backlight"));
|
||
CLog::Log(LOGDEBUG,"Stopping SmartXX RGB LED thread");
|
||
}
|
||
}
|
||
bool ILEDSmartxxRGB::Start()
|
||
{
|
||
if (g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") || g_sysinfo.SmartXXModCHIP().Equals("SmartXX OPX"))
|
||
if (g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") || g_sysinfo.SmartXXModCHIP().Equals("SmartXX OPX")) // && !AmbiLightParams.AmbiLightIsPlaying && !isPaused)
|
||
{
|
||
Create();
|
||
return true;
|
||
... | ... | |
{
|
||
return (m_ThreadHandle != NULL);
|
||
}
|
||
void ILEDSmartxxRGB::Pause()
|
||
{
|
||
//isPaused=true;
|
||
}
|
||
void ILEDSmartxxRGB::Continue()
|
||
{
|
||
if(isPaused)
|
||
dwLastTime=timeGetTime();
|
||
isPaused=false;
|
||
}
|
||
bool ILEDSmartxxRGB::IsPaused()
|
||
{
|
||
return isPaused;
|
||
}
|
||
void ILEDSmartxxRGB::getRGBValues(const CStdString &strRGBa, const CStdString &strRGBb, const CStdString &strWhiteA, const CStdString &strWhiteB, RGBVALUES* s_rgb)
|
||
{
|
||
DWORD red=0,green=0,blue=0,white=0;
|
||
... | ... | |
bool ILEDSmartxxRGB::SetRGBLed(int red, int green, int blue, int white)
|
||
{
|
||
static oldR=0,oldG=0,oldB=0;
|
||
/*if(abs(oldR-red)>1)
|
||
CLog::DebugLog("RSkipAmbilight");
|
||
if(abs(oldG-green)>1)
|
||
CLog::DebugLog("GSkipAmbilight");
|
||
if(abs(oldB-blue)>1)
|
||
CLog::DebugLog("BSkipAmbilight");*/
|
||
oldR=red;
|
||
oldG=green;
|
||
oldB=blue;
|
||
red=CLAMP(red/2,0,127);
|
||
green=CLAMP(green/2,0,127);
|
||
blue=CLAMP(blue/2,0,127);
|
||
_outp( g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") ? SMARTXX_PWD_RED:SMARTXX_OPX_PWD_RED, red);
|
||
_outp( g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") ? SMARTXX_PWD_GREEN:SMARTXX_OPX_PWD_GREEN, green);
|
||
_outp( g_sysinfo.SmartXXModCHIP().Equals("SmartXX V3") ? SMARTXX_PWD_BLUE:SMARTXX_OPX_PWD_BLUE, blue);
|
||
... | ... | |
return SetRGBStatus(strTransition);
|
||
}
|
||
bool ILEDSmartxxRGB::SetRGBState(tRGBColor rgb)
|
||
{
|
||
// we have a new request: start reset
|
||
strCurrentStatus = "NULL";
|
||
strLastStatus = "NULL";
|
||
strLastTransition = "NULL";
|
||
s_RGBs.strTransition = "NULL";
|
||
// is used to identify first frame in blink-mode, 0 is not usable to do this check as zero is
|
||
// a valid value for a color
|
||
s_RGBs.strTransition = "fade2";
|
||
s_RGBs.red2 =rgb.r;
|
||
s_RGBs.green2 =rgb.g;
|
||
s_RGBs.blue2 =rgb.b;
|
||
/*s_RGBs.red1 =s_CurRGB.red;
|
||
s_RGBs.green1 =s_CurRGB.green;
|
||
s_RGBs.blue1 =s_CurRGB.blue ;*/
|
||
//dwFrameTime = 0;
|
||
//dwLastTime = timeGetTime();
|
||
bRepeat = false;
|
||
// end reset
|
||
SetRGBStatus(s_RGBs.strTransition);
|
||
if(!IsRunning())
|
||
Start();
|
||
return true;
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightUpdateFrameNumber()
|
||
{
|
||
// only do this, if ambilight is enabled...
|
||
if(g_advancedSettings.m_ambiLight && AmbiLightParams.AmbiLightIsPlaying)
|
||
{
|
||
AmbiLightParams.recentFrame=(AmbiLightParams.recentFrame+1) % g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
AmbiLightParams.frameHasChanged=true;
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightSetAverageColor(unsigned int H,unsigned int S,unsigned int V)
|
||
{
|
||
// this function is called after we've gotten the average color of the recent frame. It then shifts
|
||
// the array containing the values of our FloatingAverageArray (if enabled) to push out the oldest value and
|
||
// insert these new values at the beginning (FIFO).
|
||
// first copy AmbiLightParams to local var for better handling...
|
||
AMBILIGHT ¶ms=AmbiLightParams;
|
||
// also copy our FloatingAverageFrames-var to local var...
|
||
unsigned int FloatingAverageFrames=g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
// when mode is linear, then the oldest frame in our floating average counts once, the frame after that counts twice,
|
||
// the frame after that thrice and so on...
|
||
/*if(g_advancedSettings.m_ambiLightMode=="linear")
|
||
{
|
||
// in this case the sums have to be recalculated from zero...
|
||
params.sumR=0;
|
||
params.sumG=0;
|
||
params.sumB=0;
|
||
// recalculate RGB arrays, starting with the now oldest frame...
|
||
// if we have a framenumber of 5 at the moment and FloatingAverageFrames of 10
|
||
// then the first index is 5 which is the 6th field in the array, which takes now
|
||
// the oldest value...
|
||
for(unsigned int i=1;i<FloatingAverageFrames;i++)
|
||
{
|
||
unsigned int index=(i+params.recentFrame) % (FloatingAverageFrames);
|
||
// divide by its old weight, then multiply with its new weight which just became decreased by one...
|
||
params.arrR[index]=(params.arrR[index]/(i+1))*i;
|
||
params.arrG[index]=(params.arrG[index]/(i+1))*i;
|
||
params.arrB[index]=(params.arrB[index]/(i+1))*i;
|
||
// also update the sums...
|
||
params.sumR+=params.arrR[index];
|
||
params.sumG+=params.arrG[index];
|
||
params.sumB+=params.arrB[index];
|
||
}
|
||
// at last we update the array-field that takes the values of the recent frame times the FloatingAverageFrames
|
||
// (because the recent frame has the heighest weight which is FloatingAverageFrames)...
|
||
params.arrR[params.recentFrame]=R*(FloatingAverageFrames);
|
||
params.arrG[params.recentFrame]=G*(FloatingAverageFrames);
|
||
params.arrB[params.recentFrame]=B*(FloatingAverageFrames);
|
||
// a last update to our sums...
|
||
params.sumR+=params.arrR[params.recentFrame];
|
||
params.sumG+=params.arrG[params.recentFrame];
|
||
params.sumB+=params.arrB[params.recentFrame];
|
||
}
|
||
else*/
|
||
{
|
||
// if we donot calc linear, each frame of our floatingAverageFrames has the same weight, so calculation is easy...
|
||
// the sum gets substracted the old value and added the new value...
|
||
//params.sumH+=H-params.arrH[params.recentFrame];
|
||
//params.sumS+=S-params.arrS[params.recentFrame];
|
||
//params.sumV+=V-params.arrV[params.recentFrame];
|
||
//// the corresponding array-value gets overwritten...
|
||
//params.arrH[params.recentFrame]=H;
|
||
//params.arrS[params.recentFrame]=S;
|
||
//params.arrV[params.recentFrame]=V;
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightStop()
|
||
{
|
||
if(g_advancedSettings.m_ambiLight)
|
||
{
|
||
CLog::Log(LOGDEBUG,"AmbiLight is stopping...");
|
||
AmbiLightParams.AmbiLightIsPlaying=false;
|
||
OnExit();
|
||
Continue();
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightRGBSet()
|
||
{
|
||
AMBILIGHT ¶ms=AmbiLightParams;
|
||
//necessary vars...
|
||
tHSVColor hsv;
|
||
tRGBColor rgb;
|
||
tHSVHistogramm hsvHisto;
|
||
// Initialize hsv-Color...
|
||
hsv.h=0;
|
||
hsv.s=0;
|
||
hsv.v=0;
|
||
// emptying the temporary histogram...
|
||
for(int i=0;i<=360;i++)
|
||
hsvHisto.h[i]=0;
|
||
for(int i=0;i<=100;i++) {
|
||
hsvHisto.s[i]=0;
|
||
hsvHisto.v[i]=0; }
|
||
//create the histogramm of the hue-channel...
|
||
for(int i=0;i<(int)params.PixelCount;i++)
|
||
hsvHisto.h[params.hsvMatrix[i].h]++;
|
||
int sumH=0,oldSumH=0;
|
||
//now find the window, with the most hue...
|
||
for(int i=0;i<HUE_WINDOW;i++)
|
||
sumH+=hsvHisto.h[i];
|
||
for(int i=0;i<=360-HUE_WINDOW;i++)
|
||
{
|
||
sumH=sumH-hsvHisto.h[i]+hsvHisto.h[i+HUE_WINDOW];
|
||
if(sumH>oldSumH)
|
||
{
|
||
oldSumH=sumH;
|
||
hsv.h=i+1;
|
||
}
|
||
}
|
||
//now find the max inside our window...
|
||
int maxH=hsv.h;
|
||
for(int i=hsv.h+1;i<hsv.h+HUE_WINDOW;i++)
|
||
maxH = hsvHisto.h[i]>hsvHisto.h[maxH]?i:maxH;
|
||
hsv.h=maxH;
|
||
//window limits for saturation histogram...
|
||
int iMin=CLAMP(hsv.h-WINDOW_SIZE,0,360);
|
||
int iMax=CLAMP(hsv.h+WINDOW_SIZE,0,360);
|
||
//now we count all pixels around the
|
||
int relevantPixelCount=0;
|
||
for(int i=iMin;i<=iMax;i++)
|
||
relevantPixelCount+=hsvHisto.h[i];
|
||
// nur wenn die Anzahl der f?r das Maximum relevanten Pixel eine Fl?che einnimmt die gr??er als die Vorgegebene
|
||
// Minimalgr??e ist wird die Saturation und der Value berechnet (ohne die bleibt die Farbe schwarz)...
|
||
if(relevantPixelCount*(g_advancedSettings.m_ambiLightSpaceBetweenPixels+1)>=params.SourceWidth*params.SourceHeight*MIN_PERCENTAGE)
|
||
{
|
||
//Saturation Histogramm
|
||
for(int i=0;i<(int)params.PixelCount;i++)
|
||
{
|
||
if(params.hsvMatrix[i].h>=iMin && params.hsvMatrix[i].h<=iMax)
|
||
hsvHisto.s[params.hsvMatrix[i].s]++;
|
||
}
|
||
//Max Saturation
|
||
for(int i=0;i<=100;i++)
|
||
hsv.s=hsvHisto.s[i]>hsvHisto.s[hsv.s] ? i : hsv.s;
|
||
//Value Average
|
||
int sumV=0;
|
||
for(int i=0;i<(int)params.PixelCount;i++)
|
||
sumV+=params.hsvMatrix[i].v;
|
||
if(params.PixelCount>0)
|
||
hsv.v=sumV/params.PixelCount;
|
||
}
|
||
rgb=HSV2RGB(hsv);
|
||
// now we take the power of gamma for each RGB-value and use our scale-factor to form an valid RGB-value...
|
||
// this gamma factor is an simple way to control how fast a LED turns bright especially in lower values. if in dark
|
||
// passages you always have blue light try an gamme value below 1 so blue will have a lower gamma curve. On the other
|
||
// hand you could pass Red and green a gamma above 1, common value would be e.g. gammaR=2.2, gammeG=2.0, gammaB=0.8
|
||
// (as blue often seems to be the brightest LED).
|
||
rgb.r=(int)(pow((float)rgb.r,params.gammaR)*params.gammaScaleR);
|
||
rgb.g=(int)(pow((float)rgb.g,params.gammaG)*params.gammaScaleG);
|
||
rgb.b=(int)(pow((float)rgb.b,params.gammaB)*params.gammaScaleB);
|
||
rgb.r=CLAMP(rgb.r,g_advancedSettings.m_ambiLightMinRGB,g_advancedSettings.m_ambiLightMaxRGB);
|
||
rgb.g=CLAMP(rgb.g,g_advancedSettings.m_ambiLightMinRGB,g_advancedSettings.m_ambiLightMaxRGB);
|
||
rgb.b=CLAMP(rgb.b,g_advancedSettings.m_ambiLightMinRGB,g_advancedSettings.m_ambiLightMaxRGB);
|
||
// our values get passed to the SmartXX...
|
||
SetRGBState(rgb);
|
||
//SetRGBLed(rgb.r,rgb.g,rgb.b,0);
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightParamsInit(unsigned int SourceWidth,unsigned int SourceHeight,YUVCOEF yuvcoef,YUVRANGE yuvrange)
|
||
{
|
||
AMBILIGHT ¶ms=AmbiLightParams;
|
||
if(g_advancedSettings.m_ambiLight==true)
|
||
{
|
||
CLog::DebugLog ("Params x %i w %i",params.x,params.w);
|
||
CLog::Log(LOGDEBUG,"AmbiLight is initializing...");
|
||
s_CurRGB.red=2;
|
||
s_CurRGB.green=2;
|
||
s_CurRGB.blue=2;
|
||
params.AmbiLightIsPlaying=true;
|
||
// here we initialize our Params, it's always called, when a new movie starts...
|
||
params.frameHasChanged = false;
|
||
params.recentFrame = 0;
|
||
params.SourceWidth=SourceWidth;
|
||
params.SourceHeight=SourceHeight;
|
||
params.yuvcoef=yuvcoef;
|
||
params.yuvrange=yuvrange;
|
||
params.PixelCount=0;
|
||
params.RowCount=0;
|
||
params.PixelOverflow=0;
|
||
params.R=0;
|
||
params.G=0;
|
||
params.B=0;
|
||
params.hsvMatrix=new tHSVColor[92161];
|
||
//memset(¶ms.hsvMatrix,0,sizeof(params.hsvMatrix)*92161);
|
||
if(params.arrH==NULL)
|
||
{
|
||
params.hsvh=new tHSVHistogramm[g_advancedSettings.m_ambiLightFloatingAverageFrames];
|
||
params.arrH=new unsigned int[g_advancedSettings.m_ambiLightFloatingAverageFrames];
|
||
params.arrS=new unsigned int[g_advancedSettings.m_ambiLightFloatingAverageFrames];
|
||
params.arrV=new unsigned int[g_advancedSettings.m_ambiLightFloatingAverageFrames];
|
||
}
|
||
//initialize Array...
|
||
for(int i=0;i<g_advancedSettings.m_ambiLightFloatingAverageFrames;i++)
|
||
{
|
||
for(int j=0;j<=360;j++)
|
||
params.hsvh[i].h[j]=0;
|
||
for(int j=0;j<=100;j++)
|
||
{
|
||
params.hsvh[i].s[j]=0;
|
||
params.hsvh[i].v[j]=0;
|
||
}
|
||
params.arrH[i]=0; //g_advancedSettings.m_ambiLightMinRGB;
|
||
params.arrS[i]=0; //g_advancedSettings.m_ambiLightMinRGB;
|
||
params.arrV[i]=0; //g_advancedSettings.m_ambiLightMinRGB;
|
||
}
|
||
/*params.sumH=0;
|
||
params.sumS=0;
|
||
params.sumV=0;*/
|
||
params.gammaR=1/g_advancedSettings.m_ambiLightGammaR;
|
||
params.gammaG=1/g_advancedSettings.m_ambiLightGammaG;
|
||
params.gammaB=1/g_advancedSettings.m_ambiLightGammaB;
|
||
params.gammaScaleR=255/pow(255.0f,params.gammaR);
|
||
params.gammaScaleG=255/pow(255.0f,params.gammaG);
|
||
params.gammaScaleB=255/pow(255.0f,params.gammaB);
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightUpdate()
|
||
{
|
||
AMBILIGHT ¶ms=AmbiLightParams;
|
||
// when the frame has changed...
|
||
if(params.frameHasChanged)
|
||
{
|
||
// and we have checked more than 0 pixels...
|
||
//if(params.PixelCount>0)
|
||
{
|
||
//static unsigned int oldR=0,oldG=0,oldB=0;
|
||
// then we calculate the average of the last frame...
|
||
//unsigned int R=(unsigned int)(params.R/params.PixelCount);
|
||
//unsigned int G=(unsigned int)(params.G/params.PixelCount);
|
||
//unsigned int B=(unsigned int)(params.B/params.PixelCount);
|
||
// check, whether we have a skip (e.g. a new scene or st.)
|
||
//AmbiLightCheckSkip(oldR,oldG,oldB,R,G,B);
|
||
//oldR=R;oldG=G;oldB=B;
|
||
// pass it to SetAverageColor...
|
||
//AmbiLightSetAverageColor(R,G,B);
|
||
// and push it onto the SmartXX...
|
||
AmbiLightRGBSet();
|
||
}
|
||
// then the RGB-values get zeroed for a fresh start in this new frame...
|
||
params.R=0;
|
||
params.G=0;
|
||
params.B=0;
|
||
//memset(¶ms.hsvMatrix,0,sizeof(params.hsvMatrix)*92161);
|
||
// the counter is reset...
|
||
params.PixelCount=0;
|
||
// a new startposition for Pixeloverflow is calculated...
|
||
//params.PixelOverflow=g_advancedSettings.m_ambiLightSpaceBetweenPixels*params.recentFrame;
|
||
// and FrameChange Property...
|
||
params.frameHasChanged = false;
|
||
// and RowCount is reset...
|
||
params.RowCount=0;
|
||
}
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightCheckSkip(unsigned int oldR,unsigned int oldG,unsigned int oldB,unsigned int newR,unsigned int newG,unsigned int newB)
|
||
{
|
||
/*AMBILIGHT ¶ms=AmbiLightParams;
|
||
int skipR=oldR-newR;
|
||
int skipG=oldG-newG;
|
||
int skipB=oldB-newB;
|
||
if(skipR<0) skipR*=-1;
|
||
if(skipG<0) skipG*=-1;
|
||
if(skipB<0) skipB*=-1;
|
||
if((skipR+skipG+skipB)>g_advancedSettings.m_ambiLightFilterThreshold*3)
|
||
{
|
||
for(int i=0;i<g_advancedSettings.m_ambiLightFloatingAverageFrames;i++)
|
||
{
|
||
params.arrR[i]=newR;
|
||
params.arrG[i]=newG;
|
||
params.arrB[i]=newB;
|
||
}
|
||
params.sumR=newR*g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
params.sumG=newG*g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
params.sumB=newB*g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
}*/
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightParamsUpdate(int x,int w,int widthRatio)
|
||
{
|
||
// set values
|
||
AmbiLightParams.x = x;
|
||
AmbiLightParams.w = w;
|
||
AmbiLightParams.WidthRatio = widthRatio;
|
||
//CLog::DebugLog("sWidth %i sHeight %i",AmbiLightParams.SourceWidth,AmbiLightParams.SourceHeight);
|
||
}
|
||
void ILEDSmartxxRGB::AmbiLightRGBCalculate(BYTE *s0,BYTE *s1,BYTE *s2)
|
||
{
|
||
// copy our ambilight params for easier handling...
|
||
AMBILIGHT ¶ms=AmbiLightParams;
|
||
CStdString position=g_advancedSettings.m_ambiLightPosition.ToLower();
|
||
// here we make sure, we're in the right row of pixels. If we only want to interpret the bottom half,
|
||
// but are in the first pixel row, do nothing...
|
||
if((position=="top" && params.RowCount<params.SourceHeight/2) || (position=="bottom" && params.RowCount>=params.SourceHeight/2) || position=="left" || position=="right" || position=="all")
|
||
{
|
||
// these vars take the x-value from where to start getting pixels and the width. e.g. if you only want to interpret
|
||
// the left area of the screen, then StartX equals zero and EndX equals StartX+resolutionwidth/2
|
||
// these are always recalulated as x and w might change during different YUV-chunks...
|
||
unsigned int StartX;
|
||
unsigned int EndX;
|
||
// here we set StartX and EndW for different modes...
|
||
if(position=="left")
|
||
{
|
||
StartX=params.x;
|
||
EndX=StartX+params.w/2;
|
||
}
|
||
else if(position=="right")
|
||
{
|
||
StartX=params.x+params.SourceWidth/2;
|
||
EndX=StartX+params.w/2;
|
||
}
|
||
else
|
||
{
|
||
StartX=params.x;
|
||
EndX=StartX+params.w;
|
||
}
|
||
// now we go on the first pixel in a line is always Startx+PixelOverflow. PixelOverflow is calculated like this:
|
||
// when you have a resolution width of 1280px and SpaceBetweenPixels is 499 (means each 500th pixel in a row is
|
||
// interpreted) then the first Pixel taken is StartX+PixelCount which euals normally 0, then we add SpaceBetweenPixels+1
|
||
// so our next Pixel in this row is number 500 (between 0 and 500 there's 499px). the next one is, as you guessed
|
||
// 1000 and the next one should be 1500 but, as our resolution width is only 1280, here's the overflow
|
||
// (also you have to take notice of FloatingAverageFrames which decreases SpaceBetweenPixels, so if we have
|
||
// FloatingAverageFrames of 10 then in each Frame we would interpret only each 500*10=5000th pixel)
|
||
for(unsigned int i=10;i<EndX;i+=g_advancedSettings.m_ambiLightSpaceBetweenPixels*g_advancedSettings.m_ambiLightFloatingAverageFrames)
|
||
//StartX+params.PixelOverflow
|
||
{
|
||
// i2 is the index for the YUV U+V planes. these are usually half the size of the Y-plane, so usually WidthRatio
|
||
// should be 2.
|
||
unsigned int i2=(unsigned int)(i/params.WidthRatio);
|
||
// now we convert the YUV pixel to RGB...
|
||
tRGBColor rgb=AmbiLightYUV2RGB(s0[i],s1[i2],s2[i2]);
|
||
// and rgb to hsv...
|
||
tHSVColor hsv=RGB2HSV(rgb);
|
||
// and add the found RGB-vals to the according params-field...
|
||
if(hsv.v>=g_advancedSettings.m_ambiLightDarknessLimit)
|
||
{
|
||
params.hsvMatrix[params.PixelCount]=hsv;
|
||
// this counter is necessary, so we know, how many pixels we've counted in this frame...
|
||
params.PixelCount++;
|
||
}
|
||
}
|
||
// now our OverFlow-Parameter gets set as described above...
|
||
params.PixelOverflow=params.PixelOverflow % g_advancedSettings.m_ambiLightSpaceBetweenPixels*g_advancedSettings.m_ambiLightFloatingAverageFrames;
|
||
}
|
||
// and the RowCounter gets increased, it's necessary for us to know where we are when mode is top or bottom...
|
||
params.RowCount++;
|
||
}
|
||
tRGBColor ILEDSmartxxRGB::AmbiLightYUV2RGB(BYTE y, BYTE u, BYTE v)
|
||
{
|
||
YUVCOEF &coef = AmbiLightParams.yuvcoef;
|
||
YUVRANGE &range = AmbiLightParams.yuvrange;
|
||
// normalize
|
||
float Yp = (y - range.y_min) * 255.0f / (range.y_max - range.y_min);
|
||
float Up = (u - range.u_min) * 255.0f / (range.u_max - range.u_min) - 127.5f;
|
||
float Vp = (v - range.v_min) * 255.0f / (range.v_max - range.v_min) - 127.5f;
|
||
// recalculate
|
||
tRGBColor rgb;
|
||
rgb.r = (int)(Yp + coef.r_up * Up + coef.r_vp * Vp);
|
||
rgb.g = (int)(Yp + coef.g_up * Up + coef.g_vp * Vp);
|
||
rgb.b = (int)(Yp + coef.b_up * Up + coef.b_vp * Vp);
|
||
// clamp
|
||
rgb.r = CLAMP(rgb.r, 0, 255);
|
||
rgb.g = CLAMP(rgb.g, 0, 255);
|
||
rgb.b = CLAMP(rgb.b, 0, 255);
|
||
return rgb;
|
||
}
|
||
tHSVColor ILEDSmartxxRGB::RGB2HSV(tRGBColor rgb)
|
||
{
|
||
float min,max,delta;
|
||
float h,s,v;
|
||
float r,g,b;
|
||
//skalieren der RGB-Werte auf das Intervall [0;1]
|
||
r=(float)rgb.r/255.0f;
|
||
g=(float)rgb.g/255.0f;
|
||
b=(float)rgb.b/255.0f;
|
||
min=MIN(r,g,b);
|
||
max=MAX(r,g,b);
|
||
v=max; // v
|
||
delta=max-min;
|
||
if(max!=0)
|
||
{
|
||
s=delta/max; // s
|
||
if(r==g && g==b)
|
||
h=0;
|
||
else if(r==max) // h
|
||
h=(g-b)/delta;
|
||
else if(g==max)
|
||
h=2+(b-r)/delta;
|
||
else
|
||
h=4+(r-g)/delta;
|
||
h*=60.0f;
|
||
if(h<0.0f)
|
||
h+=360.0f;
|
||
}
|
||
else
|
||
{
|
||
// r = g = b = 0 // s = 0, v is undefined
|
||
s=0.0f;
|
||
h=0.0f;
|
||
}
|
||
//skalieren: h=[0;360]; s,v=[0;100]
|
||
tHSVColor hsv;
|
||
hsv.h=(int)h;
|
||
hsv.s=(int)(s*100);
|
||
hsv.v=(int)(v*100);
|
||
return hsv;
|
||
}
|
||
tRGBColor ILEDSmartxxRGB::HSV2RGB(tHSVColor hsv)
|
||
{
|
||
int i;
|
||
float f,p,q,t;
|
||
float h,s,v;
|
||
float r,g,b;
|
||
h=(float)hsv.h;
|
||
s=(float)hsv.s/100.0f;
|
||
v=(float)hsv.v/100.0f;
|
||
if(s==0)
|
||
{
|
||
r=g=b=v;
|
||
}
|
||
else
|
||
{
|
||
h/=60;
|
||
i=(int)h;
|
||
f=h-i;
|
||
p=v*(1-s);
|
||
q=v*(1-s*f);
|
||
t=v*(1-s*(1-f));
|
||
switch(i)
|
||
{
|
||
case 0:
|
||
case 6:
|
||
r=v;
|
||
g=t;
|
||
b=p;
|
||
break;
|
||
case 1:
|
||
r=q;
|
||
g=v;
|
||
b=p;
|
||
break;
|
||
case 2:
|
||
r=p;
|
||
g=v;
|
||
b=t;
|
||
break;
|
||
case 3:
|
||
r=p;
|
||
g=q;
|
||
b=v;
|
||
break;
|
||
case 4:
|
||
r=t;
|
||
g=p;
|
||
b=v;
|
||
break;
|
||
default:
|
||
r=v;
|
||
g=p;
|
||
b=q;
|
||
break;
|
||
}
|
||
}
|
||
tRGBColor rgb;
|
||
rgb.r=(int)(r*255);
|
||
rgb.g=(int)(g*255);
|
||
rgb.b=(int)(b*255);
|
||
return rgb;
|
||
}
|
xbmc/utils/LED.h (working copy) | ||
---|---|---|
*/
|
||
#include "Thread.h"
|
||
#include "cores/VideoRenderers/XBoxRenderer.h"
|
||
#define SMARTXX_PWD_RED 0xf70c //PWM1: SmartXX V3 port for RGB red output
|
||
#define SMARTXX_PWD_GREEN 0xf70d //PWM2: SmartXX V3 port for RGB green output
|
||
... | ... | |
//#define SMARTXX_PWM_LIGHT 0xF701 //PWM5: Display Port brightness control
|
||
//#define SMARTXX_PWM_CONTRAST 0xF703 //PWM6: Display Port contrast control
|
||
#define MAX(a, b, c) (((a) > (b) && (a) > (c)) ? (a) : ((b) > (c) ? (b) : (c)))
|
||
#define MIN(a, b, c) (((a) < (b) && (a) < (c)) ? (a) : ((b) < (c) ? (b) : (c)))
|
||
#define FRAMES 10
|
||
// Ambilight consts
|
||
#define WINDOW_SIZE 5
|
||
#define HUE_WINDOW 5
|
||
#define MIN_PERCENTAGE 0.01
|
||
#define FADE2_MAX_TIME 1000
|
||
struct RGBVALUE
|
||
{
|
||
unsigned short red;
|
||
... | ... | |
public:
|
||
static void CLEDControl(int ixLED);
|
||
};
|
||
// --- tRGBColor --------------------------------------------------------------
|
||
typedef struct {
|
||
int r, g, b;
|
||
} tRGBColor;
|
||
// --- tHSVColor --------------------------------------------------------------
|
||
typedef struct {
|
||
int h, s, v;
|
||
} tHSVColor;
|
||
// --- tHSVHistogram ----------------------------------------------------------
|
||
typedef struct {
|
||
int h[361];
|
||
int s[101];
|
||
int v[101];
|
||
} tHSVHistogramm;
|
||
struct AMBILIGHT {
|
||
bool frameHasChanged;
|
||
bool AmbiLightIsPlaying;
|
||
unsigned int SourceWidth;
|
||
unsigned int SourceHeight;
|
||
unsigned int RowCount;
|
||
unsigned int PixelCount;
|
||
unsigned int PixelOverflow;
|
||
int WidthRatio;
|
||
int x;
|
||
int w;
|
||
unsigned int R;
|
||
unsigned int G;
|
||
unsigned int B;
|
||
unsigned int *arrH;
|
||
unsigned int *arrS;
|
||
unsigned int *arrV;
|
||
// new calculation
|
||
tHSVHistogramm *hsvh;
|
||
tHSVColor *hsvMatrix;
|
||
// end new calculation
|
||
YUVCOEF yuvcoef;
|
||
YUVRANGE yuvrange;
|
||
unsigned int recentFrame;
|
||
float gammaR;
|
||
float gammaG;
|
||
float gammaB;
|
||
float gammaScaleR;
|
||
float gammaScaleG;
|
||
float gammaScaleB; };
|
||
class ILEDSmartxxRGB : public CThread
|
||
{
|
||
protected:
|
||
... | ... | |
DWORD dwLastTime;
|
||
DWORD dwFrameTime;
|
||
bool bRepeat;
|
||
bool isPaused;
|
||
void getRGBValues(const CStdString &strRGBa, const CStdString &strRGBb, const CStdString &strWhiteA, const CStdString &strWhiteB, RGBVALUES* s_rgb);
|
||
bool SetRGBStatus(const CStdString &strStatus);
|
||
... | ... | |
ILEDSmartxxRGB();
|
||
~ILEDSmartxxRGB();
|
||
AMBILIGHT AmbiLightParams;
|
||
void AmbiLightSetAverageColor(unsigned int R,unsigned int B,unsigned int G);
|
||
void AmbiLightRGBSet();
|
||
tRGBColor AmbiLightYUV2RGB(BYTE y, BYTE u, BYTE v);
|
||
void AmbiLightCheckSkip(unsigned int oldR,unsigned int oldG,unsigned int oldB,unsigned int newR,unsigned int newG,unsigned int newB);
|
||
tHSVColor RGB2HSV(tRGBColor rgb);
|
||
tRGBColor HSV2RGB(tHSVColor color);
|
||
virtual void OnStartup();
|
||
virtual void OnExit();
|
||
virtual void Process();
|
||
virtual bool IsRunning();
|
||
virtual bool Start();
|
||
virtual void Stop();
|
||
virtual void Pause();
|
||
virtual void Continue();
|
||
virtual bool IsPaused();
|
||
bool SetRGBState(const CStdString &strRGB1, const CStdString &strRGB2, const CStdString &strWhiteA, const CStdString &strWhiteB, const CStdString &strTransition, int iTranTime);
|
||
bool SetRGBState(tRGBColor rgb);
|
||
|
||
//can used outsite to pass the values directly to the RGB port!
|
||
//Don't forget to check if there is a SmartXX V3/OPX! -> CSysInfo::SmartXXModCHIP()
|
||
bool SetRGBLed(int red, int green, int blue, int white);
|
||
void AmbiLightUpdateFrameNumber();
|
||
void AmbiLightRGBCalculate(BYTE *s0,BYTE *s1,BYTE *s2);
|
||
void AmbiLightParamsInit(unsigned int SourceWidth,unsigned int SourceHeight,YUVCOEF yuvcoef,YUVRANGE yuvrange);
|
||
void AmbiLightParamsUpdate(int x,int w,int widthRatio);
|
||
void AmbiLightUpdate();
|
||
void AmbiLightStop();
|
||
};
|
||
extern ILEDSmartxxRGB g_iledSmartxxrgb;
|